![]() So much original ideas in one mod.every Thomas's mod.this is top creativity for me. The "guards behind the lamps" idea was original also.very touph challenge. Good example how much thought and planning go into mapping of this. Even after loading a saved game - you know the trap - but still can't avoid it well. I loved the ending trap on this level - classic. Thanks guys, I'd never have found it myself. Anyone who wants to point this design choice out (in a review, etc.) can feel free to copy this screen without asking for my permission. On the other had, what are your thoughts of the episodes up to this point?ĮDIT: Screenshot. Instead, use the secret wall on the dark side of the inner wall and you won't be able to get both medkits but you will have access to a corridor that leads up to the room with the silver that was a really fast one you pulled there, making it possible to have a level be in-completable is NEVER advised unless you are specifically making a puzzle-themed mod (like Poet's work, etc.). If you hit that wall and find a secret with two medkits (+25 health) to the left (or an empty corridor if you've already hit the wall referred to in the next paragraph), you have made the level impossible to complete and must restart. ![]() It is E4L4 you are on, and in the portion of the corridor between the two gold key doors, DO NOT search the bright side of the inner wall for a secret. ^Looks like Thomas pulled an original E4L7 here (only worse because you can't have a guard open the locked door for you). This option does, however, mean that you'd at least call it "good" if you treated it in the way you'd treat any other release (not considering any specific goals of this particular add-on).Īnd the bottom option, of course, means you simply did not like the level set, even if you viewed it completely separate from the goals it is trying to accomplish and treated it as you would any other release. Hence no option saying something like "The experience is well captured, but the levels are inferior.". To me, if this is true, it is implied that it does not ideally recreate the feel of the original. The third option means the level quality, while not bad, is NOT as good as the original. The second from top means the map quality is at least as good as the originals, but the original flavor is not ideally captured. the maps perfectly capture the original flavor/experience AND are at least as good as the originals. The top option means "total success" - i.e. As WolfForever said, it's rare to see a 60-episode tribute to the original wolf3d on this level. You can download the new Wolfenstein 3D maps and celebrate the game’s 30th anniversary, at ModDB.Thomas wrote:I haven't voted, and I think the "vote options" are kind of strange because the top 3 options combine two separate ideas together into one sentence (LOL), but I'm glad you made this. No doubt this 30th anniversary edition it just as challenging as the 1992 game. Having since played the original (in id Software terms, at least), Wolfenstein 3D is a fun shooter that is surprisingly tricky in places. ![]() To celebrate this event, an unofficial 30th anniversary edition finally sees the daylight after almost 7 years of hard work on both DOS and SDL systems, expanding the original game with yet another brand new trilogy, with 3 episodes, consisting of 10 levels each, bringing additional new features you haven’t seen in the original game before including improvements and enhancements, it’s all fun and great, but now totally in your face additions so you’ll still get the original experience! Both DOS and SDL releases were done with care and playtested just enough times, so everyone will get the best experience possible!įor my part, I wasn’t aware of Wolfenstein 3D until I saw a magazine review of Return to Castle Wolfenstein (my personal favourite in the series) back in 2001. On this day (May 05) 30 years ago, the first shareware version of Wolfenstein was released. To commemorate the release of Wolfenstein 3D, a modder on ModDB has released an “unofficial 30th anniversary edition” that has takem seven years’ work. On May 5th, 1992, the first shareware version of the game was released, followed a little later by the full Wolfenstein 3D, a first-person shooter developed by id Software and a precursor to Doom. Wolfenstein 3D is 30 years old this month. ![]()
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